An introduction to digital art and design applications, including 2D and 3D software and methods, with potential use in graphic design, animation, game development, and other forms of digital media.
Provides students opportunities to apply the principles developed in Art of Storytelling to specific digital media projects.
Develops art and design principles that will be applicable throughout the Digital Media curriculum, supporting work in video games, animation, visual effects, and graphic design. This course may be repeated for credit.
Topics are selected on basis of student need and academic qualifications of staff. If regular lectures are not given, a minimum of 30 hours of work for each hour credit must be included. This course may be repeated for credit.
Introduces foundational artistic skills in drawing and design, preparing students for narrative artistic work in character / environmental art and graphic design.
Introduces key design principles and applications in vector graphics, photo editing, and digital painting for graphic design, video games, animation, and visual effects.
Introduces key design principles and applications in computer-generated 3D imagery for video games, animation, visual effects, and graphic design.
Through case studies and exercises, students are introduced to defining principles of interactive media, from basic game theory to user interface design. Students will develop interactive content building on these principles throughout the semester.
An introduction to the distinct aesthetic elements of the cinematic medium and the traditional principles of animation, with an emphasis on historical foundations and practical opportunities for application in digital animation.
Students collaborate on the development and pre-production of an animated project, learning key principles in story, style, and asset development.
Students collaborate on the production of an animated project, learning key principles in digital production and animation.
Through practical application in the development of a video game, students explore key principles in game theory and storytelling in interactive mediums.
Through practical application in the development of a video game, students are introduced to game interactivity through engine coding and scripting.
This course introduces students to the fundamental elements of video game development, the primary tools, and overall workflow. Students will complete a simple interactive game project.
Programmed with specific topics each semester, this practicum provides students the opportunity to hone their craft through specific projects or apprenticeships overseen by a faculty member. If regular lectures are not given, a minimum of 30 hours of work for each hour credit must be included. This course may be repeated for credit.
Students prepare a portfolio representing their best work in order to receive faculty feedback and direction for the next stage of their academic studies.
Working with a faculty member, students prepare a resume and portfolio in order to secure a professional internship. DIGI 4194 is the prerequisite to DIGI 4195/4295/4395 – Internship.
Credit is awarded for approved professional internships, secured as part of DIGI 4194 Junior Portfolio. A minimum of 30 hours of work for each hour credit must be included. This course may be repeated for credit.
Working with a faculty member, students complete a professional resume and portfolio featuring their best coursework and personal projects (in preparation for interviews, etc.).
Develops and applies key design principles for graphic design, web design, and app development in larger project-based assignments. This course may be repeated for credit.
This advanced course builds upon the groundwork established in DIGI 3351 – Animation Production I, providing students opportunities to take lead roles on an animated project, practicing key principles in story, style, and asset development. This course may be repeated for credit.
This advanced course builds upon the groundwork established in DIGI 3352 – Animation Production II, providing students opportunities to take lead roles on an animated project, practicing key principles in digital production and animation. This course may be repeated for credit.
This advanced course builds upon the groundwork established in DIGI 3361 – Principles of Game Theory, providing students opportunities to take lead roles on a video game project, practicing key principles in game theory and storytelling in interactive mediums. This course may be repeated for credit.
This advanced course builds upon the groundwork established in DIGI 3362 – Game Programming, providing students opportunities to take lead roles on a video game project, practicing key principles game interactivity through engine coding and scripting. This course may be repeated for credit.